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ezQuake

HUD

Chat Settings

allow_f_cmdline
Type:
boolean
ValueDescription
falseYour client will not respond to f_cmdline checks.
trueYour client will respond to f_cmdline checks with your current command line used to run current ezQuake instance.
allow_f_system
Type:
boolean
ValueDescription
falseYour client will not respond to f_system checks.
trueYour client will respond to f_system checks displaying your PC configuration.
cl_fakename
Description:
Automatically prefixes all team messages with a shorter version of your nick unless the message has a "fake" part already (so no configs are broken).
Type:
string
Remarks:
Applies for say_team and messagemode2
cl_fakename_suffix
Description:
Suffix for cl_fakename.
Type:
string
cl_floodprot
Type:
boolean
ValueDescription
falseDisable floodprot.
trueEnable floodprot.
cl_fp_messages
Description:
This variable is used in conjunction with the variable "cl_fp_persecond" to
define when the floodprot protection should be triggered (if "cl_floodprot"
is set to "1").
Type:
float
cl_fp_persecond
Description:
This variable is used in conjunction with the variable "cl_fp_messages" to
define when the floodprot protection should be triggered (if "cl_floodprot"
is set to "1").
Type:
float
cl_nofake
Description:
This command effects name faking using $/ or cl_fakename used by players.
Type:
enum
ValueDescription
0No unfaking.
1Unfake all messages.
2Unfake messages from enemies only.
cl_parseFunChars
Type:
boolean
Remarks:
Full list:
$R - red lamp
$G - green lamp
$B - blue lamp
$Y - yellow lamp
$\ - carridge return
$( - big left bracket
$= - big equal sign
$) - big right bracket
$. - red middle dot
$, - white dot (names only)
$< - small left bracket
$- - small equal sign
$> - small right bracket
$a - big grey block
$: - line feed
$b - filled red block
$d - right pointing red arrow
$[ - gold left square bracket
$] - gold right square bracket
$^ - white ^ (names only)
^x - red x (names only)
$0-9 - yellow number
$xyy - char with hex code yy
(In order to use the lamps, you'll need the Ocrana pak).
ValueDescription
falseOff.
trueYou can use Ocrana LED's by hand right out of the console and chat anonymously through "$\" without showing your name (chat messages that are seen without your name at the beginning).
cl_parseSay
Type:
boolean
ValueDescription
falseDisable %-macros (%a %h %b etc...)
trueYou can use macros such as %a %h %l (like in Qizmo).
cl_parseWhiteText
Description:
Convert text between { and } to white or not in chat/team chat.
Type:
enum
ValueDescription
0Convert none.
1Convert all (chat and team chat).
2Convert team chat only.
cl_restrictions
Description:
Triggers and re/msg trigger restrictions for spectator and demoplay modes
Type:
boolean
Remarks:
FuhQuake always behave as cl_restrictions 1.
QW262 by default it have cl_restrictions 1.
ValueDescription
falseAllow triggersand huds
trueDisallow triggers and huds
ignore_flood
Type:
enum
ValueDescription
0Off.
1Ignores repeated 'say' and spectator messages.
2Ignores repeated 'say', 'say_team' and spectator messages.
ignore_flood_duration
Description:
You can change the 4 second cooldown with the 'ignore_flood_duration' variable.
Type:
float
ignore_mode
Description:
Someone is on your ignore list, you won't see any messagemode (/say hello) messages from them
(even if they are a spec).
Type:
boolean
ValueDescription
falseIgnore say only.
trueIgnore say_team too.
ignore_opponents
Type:
enum
ValueDescription
0Do not ignore opponent team.
1Alway ignore opponent team.
2Only ignore opponent team during the match.
ignore_qizmo_spec
Description:
Ignores all Qizmo spectators (= observers). Very useful on big matches with 100 and more spectators.
Type:
boolean
ValueDescription
falseIgnoring OFF.
trueIgnoring ON.
ignore_qtv
Description:
Ignore chat messages from the Quake-TV broadcast.
Type:
boolean
ValueDescription
false
true
ignore_spec
Type:
enum
ValueDescription
0Off
1Ignore spec chat unless you are a spectator.
2Ignore spec chat even if you are a spectator.
msg_filter
Type:
enum
ValueDescription
0Filters nothing (default)
1Filters mm1 and spec messages
2Filters mm2 messages
3Filters mm1, mm2, and spec messages
s_chat_custom
Description:
Controls usage of s_mm*, s_chat_*, s_otherchat_* and s_spec_* variables.
Type:
enum
ValueDescription
0No chat sounds played
1Chat sounds played for mm1 & mm2
2Chat sounds played for mm2 only

Console Settings

cl_chatmode
Description:
Console chat mode.
Type:
enum
ValueDescription
0Text in the console is always treated as a command and in order to chat you have to use messagemode/messagemode2 or use the say/say_team commands.
1Everything typed in the console goes into chat. In order to issue a command, prefix it with a slash (/).
2If the first word in the line is a command, it is executed. Otherwise, the line is sent as chat.
cl_curlybraces
Description:
Enables new syntax to be used for Quake scripting allowing you to enclose commands into curly braces
Type:
boolean
Remarks:
See scripting manual for further info
ValueDescription
false
true
cl_savehistory
Description:
Save console commands history to .ezquake_history.
Loads history from this file while starting ezquake.
Type:
boolean
ValueDescription
falsedon't save
truesave
cl_warnexec
Description:
If set, the names of script files will be printed to console as they are executed.
Type:
boolean
con_bindphysical
Description:
Affects behaviour of bind command.
Type:
boolean
Remarks:
con_bindphysical will always be set to 1 at start of executing a script, and be reset after.
ValueDescription
0'bind x y' will bind y to the key used to produce character x at the console (layout-aware)
1'bind x y' will bind y to physical key x, as if using an American keyboard layout (layout independent)
con_clearnotify
Type:
boolean
ValueDescription
falseMessages stay even when you toggle console.
trueMessages won't say when you toggle console.
con_completion_changed_mark
Description:
Whether add or not asterisk before variables which values were changed.
Type:
boolean
Remarks:
Works only with con_completion_format > 0.
ValueDescription
false
true
con_completion_color_changed_mark
Description:
Color of changed mark used in modern completion formatting.
Type:
string
Remarks:
Example: 39f
ValueDescription
Use following color format: RGB
con_completion_color_colon
Description:
Color of colon used in modern completion formatting.
Type:
string
Remarks:
Example: 39f
ValueDescription
Use following color format: RGB
con_completion_color_name
Description:
Color of variable name in used in modern completion formatting.
Type:
string
Remarks:
Example: 39f
ValueDescription
Use following color format: RGB
con_completion_color_quotes_current
Description:
Color of quotes of current variable value used in modern completion formatting.
Type:
string
Remarks:
Example: 39f
ValueDescription
Use following color format: RGB
con_completion_color_quotes_default
Description:
Color of quotes of default variable value used in modern completion formatting.
Type:
string
Remarks:
Example: 39f
ValueDescription
Use following color format: RGB
con_completion_color_title
Description:
Color of completion type title (variables, aliases or commands) used in modern completion formatting.
Type:
string
Remarks:
Example: 39f
ValueDescription
Use following color format: RGB
con_completion_color_value_current
Description:
Color of current variable value used in modern completion formatting.
Type:
string
Remarks:
Example: 39f
ValueDescription
Use following color format: RGB
con_completion_color_value_default
Description:
Color of default variable value used in modern completion formatting.
Type:
string
Remarks:
Example: 39f
ValueDescription
Use following color format: RGB
con_completion_format
Description:
Console completion variants format.
Type:
enum
Remarks:
Modern - plain list with colorization.
Old - somehow grouped list without colorization.
ValueDescription
0Old completion format
1Modern one, shows current and default values
2Modern one, shows current values only
3Modern one, shows default values only
4Modern one, shows current and default values if it differs
5Modern one, without any values of cvars
con_completion_padding
Description:
Number of spaces to pad command completion variants.
Type:
integer
Remarks:
con_completion_format must be > 1
con_deadkey
Description:
Set this if the console toggle button is also a deadkey. The operating system will be sent a backspace character as the console is toggled.
Type:
boolean
Remarks:
Windows only
con_funchars_mode
Description:
Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1
Type:
boolean
ValueDescription
falseFuhQuake behaviour - [Ctrl] + key for yellow numbers and LEDs
trueMQWCL behaviour - [Ctrl] + [Y] turns on yellow number input
con_hide_chat_input
Description:
Hides the input of own chat text in the console.
Type:
boolean
Remarks:
cl_chatmode must be 1 or 2
ValueDescription
false
true
con_highlight
Description:
Console highlighting mode. Will highlight a line in the console which contains your nickname.
Type:
enum
Remarks:
See con_highlight_mark.
ValueDescription
0No highlighting
1Highlighted line will be all white.
2Highlighted line will start with the text given in con_highlight_mark
3Both 1 and 2: highlighted line will be white and start with special text
con_highlight_mark
Description:
Specifies the text that will be used to highlight lines with con_highlight 2 and 3.
Type:
string
ValueDescription
This text will be used on the beginning of the highlighted line
con_notify
Description:
Toggles the display of the notification area
Type:
boolean
Remarks:
Notification area is the place where chat and game messages are displayed
ValueDescription
falsehide notification area
trueshow notification area
con_notifylines
Description:
This variable sets the maximum number of notify lines (default 4, max 15) to be used at the top of the screen.
Type:
integer
Remarks:
Only affects con_notify
con_notifytime
Description:
How long console messages stay on screen.
Type:
float
con_prompt_charcode
Description:
ASCII code of prompt character.
Type:
integer
Remarks:
Value must be between 32 and 255
con_shift
Description:
Adjusts vertical offset of background of the console.
Type:
float
con_tilde_mode
Description:
When enabled, allows you to use the tilde key also in the console and when typing messages.
Type:
enum
Remarks:
To exit the console with con_tilde_mode 1, use Escape
ValueDescription
0Always use tilde to toggle the console
1Treat tilde as a key leading to typing the character associated with it (tilde does not close the console)
2Same as 1, but tilde does close the console if the console is empty
con_timestamps
Description:
Toggles time stamps before mm1 or spectator messages. Does not apply to messages with cl_fakename.
Type:
enum
ValueDescription
0Do not display timestamps.
1Display [HH:mm]
2Display [HH:mm:ss]
con_wordwrap
Type:
boolean
ValueDescription
falseDisable word wrapping.
trueEnable word wrapping.
cvar_viewdefault
Description:
When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.
Type:
boolean
ValueDescription
falseOff.
trueOn.
cvar_viewhelp
Description:
Automatically prints manual page when a variable name is typed in the console.
Type:
boolean
ValueDescription
falseDo not print help
truePrint help automatically
cvar_viewlatched
Description:
When you type a variable name in the console, you'll be able to see it's latched value if this is turned on.
Type:
boolean
Remarks:
Latched values are used for example for renderer settings. Variable value is latched until the renderer is restarted, in that moment the latched value becomes the actuall value of the variable.
ValueDescription
falseDon't display latched value
trueDisplay latched value (if any)
gl_alphafont
Description:
When turned on allows the alpha transparency layer support for the console font.
Type:
boolean
ValueDescription
falseUse only 2 levels of transparency for console font
trueUse full 256 levels of transparency for console font
gl_consolefont
Description:
Changes your console font.
Put all your charset images in qw/textures/charsets/*.png (and *.tga) and use /loadcharset XXX to load XXX.png (or tga). "/gl_consolefont original" will restore the 8bit font in your gfx.wad (this is default).
Note: loadcharset is an alias for gl_consolefont.
Type:
string
gl_smoothfont
Description:
Smooths out the font (which = good). But in some cases the font wasn't designed to be smoothed (sometimes the case of custom console fonts etc).
Type:
boolean
ValueDescription
falseOff.
trueOn.
log_dir
Description:
The logging dir.
Type:
string
log_readable
Type:
boolean
ValueDescription
falseOff.
trueWill convert all non printable characters to printable characters in your log. This makes your log readable because all the weird ascii characters that usually occur because of different coloured text in the client (and because of weird symbols - ocrana led's etc) are converted into printable characters.
scr_conalpha
Description:
Opacity of the console background.
Type:
float
ValueDescription
0Transparent.
1Opaque.
scr_conback
Description:
Allows display of map preview as a console background
Type:
enum
ValueDescription
0Never display map preview.
1Display map preview on level loading process.
2Always display map preview as a console background.
scr_conpicture
Description:
Console background image filename.
Type:
string
Remarks:
Put console images into id1/gfx or qw/gfx or ezquake/gfx
scr_consize
Description:
Range from 0 (minimum console height) to 1 (maximum)
Type:
float
scr_conspeed
Description:
This variable controls the speed at which the console screen scrolls up and down.
Type:
float
scr_printspeed
Description:
This variable controls how fast the text is displayed at the end of the single
player episodes.
Type:
float

MQWCL HUD

hud_ammo_digits
Description:
Sets number of digits for current ammo value
Type:
float
hud_ammo_frame_color
Description:
Defines the color of the background of the ammo HUD element. See HUD manual for more info.
Type:
string
hud_ammo_scale
Description:
Sets size of current ammo value
Type:
float
hud_ammo_style
Description:
Switches graphical style of current ammo value
Type:
float
hud_ammo1_digits
Description:
Sets number of digits for number of shells
Type:
float
hud_ammo1_frame_color
Description:
Defines the color of the background of the ammo1 HUD element. See HUD manual for more info.
Type:
string
hud_ammo1_scale
Description:
Sets size of number of shells
Type:
float
hud_ammo1_style
Description:
Switches graphical style of number of shells
Type:
float
hud_ammo2_digits
Description:
Sets number of digits for number of nails
Type:
float
hud_ammo2_frame_color
Description:
Defines the color of the background of the ammo2 HUD element. See HUD manual for more info.
Type:
string
hud_ammo2_scale
Description:
Sets size of number of nails
Type:
float
hud_ammo2_style
Description:
Switches graphical style of number of nails
Type:
float
hud_ammo3_digits
Description:
Sets number of digits for
Type:
float
hud_ammo3_frame_color
Description:
Defines the color of the background of the ammo3 HUD element. See HUD manual for more info.
Type:
string
hud_ammo3_scale
Description:
Sets size of number of rockets
Type:
float
hud_ammo3_style
Description:
Switches graphical style of number of rockets
Type:
float
hud_ammo4_digits
Description:
Sets number of digits for number of cells
Type:
float
hud_ammo4_frame_color
Description:
Defines the color of the background of the ammo4 HUD element. See HUD manual for more info.
Type:
string
hud_ammo4_scale
Description:
Sets size of number of cells
Type:
float
hud_ammo4_style
Description:
Switches graphical style of number of cells
Type:
float
hud_armor_digits
Description:
Sets number of digits for armor level
Type:
float
hud_armor_frame_color
Description:
Defines the color of the background of the armor HUD element. See HUD manual for more info.
Type:
string
hud_armor_pent_666
Type:
hud_armor_scale
Description:
Sets size of armor level
Type:
float
hud_armor_style
Description:
Switches graphical style of armor level
Type:
float
hud_armordamage_digits
Description:
Sets highest possible number of digits displayed in HUD element armordamage.
Type:
float
hud_armordamage_duration
Description:
Sets how long armordamage should be visible after last damage to armor has been done.
Type:
float
ValueDescription
Float number
hud_armordamage_frame_color
Description:
Defines the color of the background of the armordamage HUD element. See HUD manual for more info.
Type:
string
hud_armordamage_scale
Description:
Sets overall size of this HUD element.
Type:
float
ValueDescription
Use positive floating point numbers.
hud_armordamage_style
Description:
Toggles between different numbers styles.
Type:
boolean
ValueDescription
falselarge font, texture
truesmall font, gfxwad
hud_bar_armor_color_ga
Type:
hud_bar_armor_color_noarmor
Type:
hud_bar_armor_color_ra
Type:
hud_bar_armor_color_unnatural
Type:
hud_bar_armor_color_ya
Type:
hud_bar_armor_direction
Description:
Direction of colored part inside HUD element that designates amount of armor.
Type:
integer
Remarks:
0 - left->right
1 - right->left
2 - down -> up
3 - up -> down
hud_bar_armor_frame_color
Type:
hud_bar_armor_height
Type:
hud_bar_armor_width
Type:
hud_bar_health_color_mega
Type:
hud_bar_health_color_nohealth
Type:
hud_bar_health_color_normal
Type:
hud_bar_health_color_twomega
Type:
hud_bar_health_color_unnatural
Type:
hud_bar_health_direction
Description:
Direction of colored part inside HUD element that designates amount of health.
Type:
integer
Remarks:
0 - left->right
1 - right->left
2 - down -> up
3 - up -> down
hud_bar_health_frame_color
Type:
hud_bar_health_height
Type:
hud_bar_health_width
Type:
hud_clock_big
Description:
Switches unsing larger version of clock
Type:
float
hud_clock_format
Description:
Controls in what format the clock is displayed
Type:
enum
ValueDescription
024hr time with seconds
112hr time (AM/PM) without seconds
212hr time (AM/PM) with seconds
324hr time without seconds
hud_clock_frame_color
Description:
Defines the color of the background of the clock HUD element. See HUD manual for more info.
Type:
string
hud_clock_scale
Description:
Size of the clock HUD element
Type:
float
hud_clock_style
Description:
Switches graphical style of clock
Type:
float
hud_democlock_big
Description:
Enables larger version of the democlock.
Type:
boolean
ValueDescription
false
true
hud_democlock_frame_color
Description:
Defines the color of the background of the democlock HUD element. See HUD manual for more info.
Type:
string
hud_democlock_scale
Description:
Size of the democlock HUD element
Type:
float
hud_democlock_style
Description:
Toggles democlock render styles
Type:
integer
hud_digits_trim
Description:
Changes how large numbers are treated in Head Up Display
Type:
enum
Remarks:
Applies to all HUD elements with 'digits' property.
ValueDescription
010030 will be displayed as "999" with hud_*_digits 3
110030 will be displayed as "030" with hud_*_digits 3
210030 will be displayed as "100" with hud_*_digits 3
hud_editor_allowalign
Description:
Should aligning be allowed when using the HUD editor?
Type:
boolean
Remarks:
This can also be toggled when in the HUD editor by using the F3 button.
ValueDescription
falseDissallow aligning in the HUD editor
trueAllow aligning in the HUD editor (alt + mouse 1)
hud_editor_allowmove
Description:
Allow moving HUD elements when in HUD editor mode.
Type:
boolean
Remarks:
This can also be toggled when in the HUD editor by using the F1 button.
ValueDescription
falseDissalow moving objects in the HUD editor
trueAllow moving objects in the HUD editor.
hud_editor_allowplace
Description:
Allow placing HUD elements in HUD editor mode.
Type:
boolean
Remarks:
This can also be toggled when in the HUD editor by using the F4 button.
ValueDescription
falseDissallow placing HUD elements in the HUD editor
trueAllow placing HUD elements in the HUD editor (ctrl + mouse 1)
hud_editor_allowresize
Description:
Allow resizing HUD elements in HUD editor mode
Type:
boolean
Remarks:
This can also be toggled when in the HUD editor by using the F2 button.
ValueDescription
falseDissalow resizing HUD elements in the HUD editor
trueAllow resizing HUD elements in the HUD editor
hud_face_frame_color
Description:
Defines the color of the background of the face HUD element. See HUD manual for more info.
Type:
string
hud_face_scale
Description:
Sets size of player face
Type:
float
hud_fps_drop
Description:
Sets the value which will trigger displaying the fps (requires hud_fps_style 2 or 3). For example, with value hud_fps_drop 70, the fps will only be displayed if it drops to 70 or below. For fps values greater than 70, the fps will not be displayed.
Type:
float
hud_fps_frame_color
Description:
Defines the color of the background of the fps HUD element. See HUD manual for more info.
Type:
string
hud_fps_show_min
Description:
Switches showing of fps counter
Type:
float
hud_fps_style
Description:
Alters how and when the fps is drawn. Please see hud_fps_drop for styles 2 and 3.
Type:
enum
ValueDescription
0white text
1brown text
2white text, fps will show only if the client's fps is less than or equal to hud_fps_drop value
3brown text, same as 2
hud_fps_title
Description:
Switches displaying the text "fps" of fps counter
Type:
float
hud_frags_bignum
Description:
Changes the scale of the fragcount number.
Type:
float
ValueDescription
If this is 0 the fragcount will use the normal charset. If it's above 0 it will scale a big number character instead.
hud_frags_cell_height
Description:
Sets cell height of frags bar
Type:
float
hud_frags_cell_width
Description:
Sets cell width of frags bar
Type:
float
hud_frags_colors_alpha
Description:
Sets the opacity of the players colors for the frags hud element.
Type:
float
hud_frags_cols
Description:
Sets number of columns of frags bar
Type:
float
hud_frags_extra_spec_info
Description:
Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.
Type:
string
ValueDescription
0No extra information is shown.
1Show RL, powerups armor and health.
2Show powerups, armor and health. (No RL's)
3Show RL, powerups and health. (No armor)
4Show RL, powerups and armor. (No health)
5Show RL, armor and health. (No powerups)
6Show only powerups.
7Show only health.
8Show only armor.
9Show only RL.
hud_frags_fliptext
Description:
Toggles alignment of players nick and team name in frags HUD element.
Type:
boolean
Remarks:
Use 'frags shownames 1' and/or 'frags showteams 1' to show names and team names of players.
ValueDescription
falseRows aligned to the left side, names and team tags are on the right side of frag counts.
trueRows aligned to the right side, names and team tags are on the left side of frag counts.
hud_frags_frame_color
Description:
Defines the color of the background of the frags HUD element. See HUD manual for more info.
Type:
string
hud_frags_maxname
Description:
The max number of characters to use for displaying the names in the frags element.
Type:
integer
hud_frags_notintp
Type:
hud_frags_padtext
Description:
Toggles text padding in 'frags' HUD element.
Type:
boolean
Remarks:
Use 'frags shownames 1' and/or 'frags showteams 1'.
ValueDescription
falseNo spaces between text fields.
trueAdds padding so frags, names, team tags aligned into columns.
hud_frags_rows
Description:
Sets number of rows in frags bar
Type:
float
hud_frags_shownames
Description:
Draws players names next to frag counts in 'frags' HUD element.
Type:
boolean
ValueDescription
falseDon't display players' names.
trueDisplay players' names.
hud_frags_showself_always
Description:
Forces the client to show the part of frags table where you are.
Type:
boolean
ValueDescription
falseDisplay highest frags only.
trueDisplay the part of table where you are.
hud_frags_showteams
Description:
Draws players' team tags next to frag counts in 'frags' HUD element.
Type:
boolean
ValueDescription
falseDo not display players' team tags.
trueDisplay players' team tags.
hud_frags_space_x
Description:
Sets vertical spacing of frags bar
Type:
float
hud_frags_space_y
Description:
Sets horizontal spacing of frags bar
Type:
float
hud_frags_strip
Description:
Switches stripped version of frags bar
Type:
float
hud_frags_style
Description:
Sets drawing style of 'frags' HUD element.
Type:
enum
ValueDescription
0Golden brackets around your own frags field.
1Arrow pointing to your own frags field.
2Red rectangle around your own frags fiels.
3Similar to 1.
4Sets background color for your own field to 'teamcolor'.
5Sets background color for all field to teamcolors enemycolors, all fields 50% transparent, your own field not transparent. Red rectangle around your own field including name and team tag.
6Red rectangle around your own field including name and team tag. Background color only for your own field and set to 'teamcolor'.
7Background color for whole table 50% transparent red, your own field not transparent.
8Red background color only for your own field including name and team tag.
hud_frags_teamsort
Description:
Switches sorting by teams in frags bar
Type:
float
hud_frags_vertical
Description:
Switches vertical rendering of frags bar
Type:
float
hud_gameclock_big
Description:
Draw the text of the gameclock using big numbers.
Type:
boolean
ValueDescription
falseDraw the gameclock using the normal charset
trueDraw the gameclock with big numbers.
hud_gameclock_countdown
Description:
Changes the direction of the game clock (gameclock HUD element)
Type:
boolean
ValueDescription
falseCount from 0:00 upwards
trueCountdown from match time to zero
hud_gameclock_frame_color
Description:
Defines the color of the background of the gameclock HUD element. See HUD manual for more info.
Type:
string
hud_gameclock_offset
Description:
Allows using gameclock in custom mods that don't support standard KT-like clock synchronization
Type:
integer
Remarks:
Some Capture The Flag or Team Fortress mods can take a use of this.
hud_gameclock_scale
Description:
Size of the gameclock HUD element
Type:
float
hud_gameclock_style
Description:
Sets the style of the gameclock hud element.
Type:
enum
ValueDescription
0Gameclock is white.
1Gameclock is red.
hud_group1_frame_color
Description:
Defines the color of the background of the group1 HUD element. See HUD manual for more info.
Type:
string
hud_group1_height
Description:
Sets vertical size of grouping object 1
Type:
float
hud_group1_name
Description:
Sets name of grouping object 1
Type:
string
hud_group1_pic_alpha
Description:
Transparency level of the background image of the group1 HUD element
Type:
float
hud_group1_pic_scalemode
Description:
Changes the style how the background picture is aligned and stretched for the group1 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Type:
integer
hud_group1_picture
Description:
Sets background picture of grouping object 1
Type:
string
hud_group1_width
Description:
Sets horizontal size of grouping object 1
Type:
float
hud_group2_frame_color
Description:
Defines the color of the background of the group2 HUD element. See HUD manual for more info.
Type:
string
hud_group2_height
Description:
Sets vertical size of grouping object 2
Type:
float
hud_group2_name
Description:
Sets name of grouping object 2
Type:
string
hud_group2_pic_alpha
Description:
Transparency level of the background image of the group2 HUD element
Type:
float
hud_group2_pic_scalemode
Description:
Changes the style how the background picture is aligned and stretched for the group2 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Type:
integer
hud_group2_picture
Description:
Sets background picture of grouping object 2
Type:
string
hud_group2_width
Description:
Sets horizontal size of grouping object 2
Type:
float
hud_group3_frame_color
Description:
Defines the color of the background of the group3 HUD element. See HUD manual for more info.
Type:
string
hud_group3_height
Description:
Sets vertical size of grouping object 3
Type:
float
hud_group3_name
Description:
Sets name of grouping object 3
Type:
string
hud_group3_pic_alpha
Description:
Transparency level of the background image of the group3 HUD element
Type:
float
hud_group3_pic_scalemode
Description:
Changes the style how the background picture is aligned and stretched for the group3 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Type:
integer
hud_group3_picture
Description:
Sets background picture of grouping object 3
Type:
string
hud_group3_width
Description:
Sets horizontal size of grouping object 3
Type:
float
hud_group4_frame_color
Description:
Defines the color of the background of the group4 HUD element. See HUD manual for more info.
Type:
string
hud_group4_height
Description:
Sets vertical size of grouping object 4
Type:
float
hud_group4_name
Description:
Sets name of grouping object 4
Type:
string
hud_group4_pic_alpha
Description:
Transparency level of the background image of the group4 HUD element
Type:
float
hud_group4_pic_scalemode
Description:
Changes the style how the background picture is aligned and stretched for the group4 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Type:
integer
hud_group4_picture
Description:
Sets background picture of grouping object 4
Type:
string
hud_group4_width
Description:
Sets horizontal size of grouping object 4
Type:
float
hud_group5_frame_color
Description:
Defines the color of the background of the group5 HUD element. See HUD manual for more info.
Type:
string
hud_group5_height
Description:
Sets vertical size of grouping object 5
Type:
float
hud_group5_name
Description:
Sets name of grouping object 5
Type:
string
hud_group5_pic_alpha
Description:
Transparency level of the background image of the group5 HUD element
Type:
float
hud_group5_pic_scalemode
Description:
Changes the style how the background picture is aligned and stretched for the group5 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Type:
integer
hud_group5_picture
Description:
Sets background picture of grouping object 5
Type:
string
hud_group5_width
Description:
Sets horizontal size of grouping object 5
Type:
float
hud_group6_frame_color
Description:
Defines the color of the background of the group6 HUD element. See HUD manual for more info.
Type:
string
hud_group6_height
Description:
Sets vertical size of grouping object 6
Type:
float
hud_group6_name
Description:
Sets name of grouping object 6
Type:
string
hud_group6_pic_alpha
Description:
Transparency level of the background image of the group6 HUD element
Type:
float
hud_group6_pic_scalemode
Description:
Changes the style how the background picture is aligned and stretched for the group6 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Type:
integer
hud_group6_picture
Description:
Sets background picture of grouping object 6
Type:
string
hud_group6_width
Description:
Sets horizontal size of grouping object 6
Type:
float
hud_group7_frame_color
Description:
Defines the color of the background of the group7 HUD element. See HUD manual for more info.
Type:
string
hud_group7_height
Description:
Sets vertical size of grouping object 7
Type:
float
hud_group7_name
Description:
Sets name of grouping object 7
Type:
string
hud_group7_pic_alpha
Description:
Transparency level of the background image of the group7 HUD element
Type:
float
hud_group7_pic_scalemode
Description:
Changes the style how the background picture is aligned and stretched for the group7 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Type:
integer
hud_group7_picture
Description:
Sets background picture of grouping object 7
Type:
string
hud_group7_width
Description:
Sets horizontal size of grouping object 7
Type:
float
hud_group8_frame_color
Description:
Defines the color of the background of the group8 HUD element. See HUD manual for more info.
Type:
string
hud_group8_height
Description:
Sets vertical size of grouping object 8
Type:
float
hud_group8_name
Description:
Sets name of grouping object 8
Type:
string
hud_group8_pic_alpha
Description:
Transparency level of the background image of the group8 HUD element
Type:
float
hud_group8_pic_scalemode
Description:
Changes the style how the background picture is aligned and stretched for the group8 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Type:
integer
hud_group8_picture
Description:
Sets background picture of grouping object 8
Type:
string
hud_group8_width
Description:
Sets horizontal size of grouping object 8
Type:
float
hud_group9_frame_color
Description:
Defines the color of the background of the group9 HUD element. See HUD manual for more info.
Type:
string
hud_group9_height
Description:
Sets vertical size of grouping object 9
Type:
float
hud_group9_name
Description:
Sets name of grouping object 9
Type:
string
hud_group9_pic_alpha
Description:
Transparency level of the background image of the group9 HUD element
Type:
float
hud_group9_pic_scalemode
Description:
Changes the style how the background picture is aligned and stretched for the group9 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Type:
integer
hud_group9_picture
Description:
Sets background picture of grouping object 9
Type:
string
hud_group9_width
Description:
Sets horizontal size of grouping object 9
Type:
float
hud_gun_frame_color
Description:
Defines the color of the background of the gun HUD element. See HUD manual for more info.
Type:
string
hud_gun_scale
Description:
Sets size of current weapon icon
Type:
float
hud_gun_style
Description:
Switches graphical style of the current weapon's icon
Type:
enum
ValueDescription
0Picture
1Text, white
2Number, white
3Text, gold
4Text, white
5Text: value of tp_name_X, where X is the name of the current gun held.
hud_gun_wide
Description:
Switches between wide and short version of current weapon icon
Type:
float
hud_gun2_frame_color
Description:
Defines the color of the background of the gun2 HUD element. See HUD manual for more info.
Type:
string
hud_gun2_scale
Description:
Sets size of shotgun icon
Type:
float
hud_gun2_style
Description:
Switches the graphical style of the shotgun icon
Type:
enum
ValueDescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_sg active, gold inactive
6Text: value of tp_name_sg active, white inactive
7Text: white active, value of tp_name_sg inactive
8Text: gold active, value of tp_name_sg inactive
hud_gun3_frame_color
Description:
Defines the color of the background of the gun3 HUD element. See HUD manual for more info.
Type:
string
hud_gun3_scale
Description:
Sets size of super shotgun icon
Type:
float
hud_gun3_style
Description:
Switches the graphical style of the super shotgun icon
Type:
enum
ValueDescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_ssg active, gold inactive
6Text: value of tp_name_ssg active, white inactive
7Text: white active, value of tp_name_ssg inactive
8Text: gold active, value of tp_name_ssg inactive
hud_gun4_frame_color
Description:
Defines the color of the background of the gun4 HUD element. See HUD manual for more info.
Type:
string
hud_gun4_scale
Description:
Sets size of nailgun icon
Type:
float
hud_gun4_style
Description:
Switches the graphical style of the nailgun icon
Type:
enum
ValueDescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_ng active, gold inactive
6Text: value of tp_name_ng active, white inactive
7Text: white active, value of tp_name_ng inactive
8Text: gold active, value of tp_name_ng inactive
hud_gun5_frame_color
Description:
Defines the color of the background of the gun5 HUD element. See HUD manual for more info.
Type:
string
hud_gun5_scale
Description:
Sets size of super nailgun icon
Type:
float
hud_gun5_style
Description:
Switches the graphical style of the super nailgun icon
Type:
enum
ValueDescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_sng active, gold inactive
6Text: value of tp_name_sng active, white inactive
7Text: white active, value of tp_name_sng inactive
8Text: gold active, value of tp_name_sng inactive
hud_gun6_frame_color
Description:
Defines the color of the background of the gun6 HUD element. See HUD manual for more info.
Type:
string
hud_gun6_scale
Description:
Sets size of grenade launcher icon
Type:
float
hud_gun6_style
Description:
Switches the graphical style of the grenade launcher icon
Type:
enum
ValueDescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_gl active, gold inactive
6Text: value of tp_name_gl active, white inactive
7Text: white active, value of tp_name_gl inactive
8Text: gold active, value of tp_name_gl inactive
hud_gun7_frame_color
Description:
Defines the color of the background of the gun7 HUD element. See HUD manual for more info.
Type:
string
hud_gun7_scale
Description:
Sets size of rocket launcher icon
Type:
float
hud_gun7_style
Description:
Switches the graphical style of the rocket launcher icon
Type:
enum
ValueDescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_rl active, gold inactive
6Text: value of tp_name_rl active, white inactive
7Text: white active, value of tp_name_rl inactive
8Text: gold active, value of tp_name_rl inactive
hud_gun8_frame_color
Description:
Defines the color of the background of the gun8 HUD element. See HUD manual for more info.
Type:
string
hud_gun8_scale
Description:
Sets size of lightning gun icon
Type:
float
hud_gun8_style
Description:
Switches the graphical style of the lightning gun icon
Type:
enum
ValueDescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_lg active, gold inactive
6Text: value of tp_name_lg active, white inactive
7Text: white active, value of tp_name_lg inactive
8Text: gold active, value of tp_name_lg inactive
hud_gun8_wide
Description:
Switches wide and short of version of lightning gun icon
Type:
float
hud_health_digits
Description:
Sets number of digits for health level
Type:
float
hud_health_frame_color
Description:
Defines the color of the background of the health HUD element. See HUD manual for more info.
Type:
string
hud_health_scale
Description:
Sets size of health level
Type:
float
hud_health_style
Description:
Switches graphical style of health level
Type:
float
hud_healthdamage_digits
Description:
Sets highest possible number of digits displayed in HUD element healthdamage.
Type:
float
hud_healthdamage_duration
Description:
Sets how long healthdamage should be visible after last damage to health has been done.
Type:
float
ValueDescription
Float number
hud_healthdamage_frame_color
Description:
Defines the color of the background of the healthdamage HUD element. See HUD manual for more info.
Type:
string
hud_healthdamage_scale
Description:
Sets overall size of this HUD element.
Type:
float
ValueDescription
Use positive floating point numbers.
hud_healthdamage_style
Description:
Toggles between different numbers styles.
Type:
boolean
ValueDescription
falselarge font, texture
truesmall font, gfxwad
hud_iammo_frame_color
Description:
Defines the color of the background of the iammo HUD element. See HUD manual for more info.
Type:
string
hud_iammo_scale
Description:
Sets size of current ammo icon
Type:
float
hud_iammo_style
Description:
Switches graphical style of current ammo icon
Type:
float
hud_iammo1_frame_color
Description:
Defines the color of the background of the iammo1 HUD element. See HUD manual for more info.
Type:
string
hud_iammo1_scale
Description:
Sets size of shells icon
Type:
float
hud_iammo1_style
Description:
Switches graphical style of shells icon
Type:
float
hud_iammo2_frame_color
Description:
Defines the color of the background of the iammo2 HUD element. See HUD manual for more info.
Type:
string
hud_iammo2_scale
Description:
Sets size of nails icon
Type:
float
hud_iammo2_style
Description:
Switches graphical style of nails icon
Type:
float
hud_iammo3_frame_color
Description:
Defines the color of the background of the iammo3 HUD element. See HUD manual for more info.
Type:
string
hud_iammo3_scale
Description:
Sets size of rockets icon
Type:
float
hud_iammo3_style
Description:
Switches graphical style of rockets icon
Type:
float
hud_iammo4_frame_color
Description:
Defines the color of the background of the iammo4 HUD element. See HUD manual for more info.
Type:
string
hud_iammo4_scale
Description:
Sets size of cells icon
Type:
float
hud_iammo4_style
Description:
Switches graphical style of cells icon
Type:
float
hud_iarmor_frame_color
Description:
Defines the color of the background of the iarmor HUD element. See HUD manual for more info.
Type:
string
hud_iarmor_scale
Description:
Sets size of armor icon
Type:
float
hud_iarmor_style
Description:
Switches graphical style of armor icon
Type:
float
hud_itemsclock_frame_color
Type:
hud_itemsclock_scale
Description:
Sets size of items clock items relative to standard font size
Type:
float
hud_itemsclock_style
Type:
hud_itemsclock_timelimit
Type:
hud_key1_frame_color
Description:
Defines the color of the background of the key1 HUD element. See HUD manual for more info.
Type:
string
hud_key1_scale
Description:
Sets size of silver key
Type:
float
hud_key1_style
Description:
Switches graphical style of silver key
Type:
float
hud_key2_frame_color
Description:
Defines the color of the background of the key2 HUD element. See HUD manual for more info.
Type:
string
hud_key2_scale
Description:
Sets size of gold key
Type:
float
hud_key2_style
Description:
Switches graphical style of gold key
Type:
float
hud_keys_frame_color
Type:
hud_keys_scale
Type:
hud_mp3_time_frame_color
Description:
Defines the color of the background of the mp3_time HUD element. See HUD manual for more info.
Type:
string
hud_mp3_time_on_scoreboard
Description:
Toggles whether HUD element 'mp3_time' will be drawn even if scoreboard is displayed.
Type:
boolean
ValueDescription
falseHides mp3_time HUD element when scoreboard is ON.
trueDraws mp3_time HUD element even if scoreboard is ON.
hud_mp3_time_style
Description:
Changes displayed informations for 'mp3_time' HUD element.
Type:
enum
Remarks:
Note that display of seconds is disabled in ruleset smackdown.
ValueDescription
0Played time / total time of track, golden brackets around.
1Remaining time / total time of track, golden brackets around.
2Remaining time only, golden brackets around.
3Played time only, golden brackets around.
4Same as 0, without golden brackets.
5Same as 1, without golden brackets.
6Same as 2, without golden brackets.
7Same as 3, without golden brackets.
hud_mp3_title_frame_color
Description:
Defines the color of the background of the mp3_title HUD element. See HUD manual for more info.
Type:
string
hud_mp3_title_height
Description:
Sets height of 'mp3_title' HUD element.
Type:
integer
ValueDescription
8, 16, 24, 32 - one, two, three, four rows of text usually.
hud_mp3_title_on_scoreboard
Description:
Toggles whether HUD element 'mp3_title' will be drawn even if scoreboard is displayed.
Type:
boolean
ValueDescription
falseHides mp3_title HUD element when scoreboard is ON.
trueDraws mp3_title HUD element even if scoreboard is ON.
hud_mp3_title_scroll
Description:
Toggles scrolling of mp3_title text.
Type:
boolean
ValueDescription
falseScrolling disabled.
trueScrolling enabled.
hud_mp3_title_scroll_delay
Description:
Sets speed of text scrolling in mp3_title HUD element.
Type:
float
Remarks:
Use 'hud mp3_title scroll 1'.
ValueDescription
The lower the value is the faster scrolling you get.
hud_mp3_title_style
Description:
Sets format of text of 'mp3_title' HUD element.
Type:
enum
ValueDescription
0Shows just winamp song information.
1Same as 0 but shows 'Playing: ' before the song information.
2Same as 0 but shows 'Playing' in golden brackets before the song information.
hud_mp3_title_width
Description:
Sets width of mp3_title HUD element.
Type:
integer
ValueDescription
8 = one char with standard console settings.
hud_mp3_title_wordwrap
Description:
Toggles word wrapping inside mp3_title element.
Type:
boolean
Remarks:
See 'mp3_title height'.
ValueDescription
falseDon't wrap words, scroll if necessary and allowed.
trueWrap words if more lines are allowed.
hud_net_frame_color
Description:
Defines the color of the background of the net HUD element. See HUD manual for more info.
Type:
string
hud_net_period
Description:
Sets period for updating net statistics
Type:
float
hud_netgraph_alpha
Description:
Sets transparency level of everything about net
Type:
float
hud_netgraph_frame_color
Description:
Defines the color of the background of the netgraph HUD element. See HUD manual for more info.
Type:
string
hud_netgraph_full
Description:
When turned on, netgraph is more detailed this way, but looks ugly; in GL this can be fixed with a lower alpha value like "0.4"
Type:
float
hud_netgraph_height
Description:
Sets vertical size of everything about net
Type:
float
hud_netgraph_inframes
Description:
setting this to "1" lets you measure your latency in an alternate way every level of netgraph will mean one frame of delay, between sending it to server and getting answer. On local/lan server you'll always get one frame of delay, even with low FPS.
Type:
float
hud_netgraph_lostscale
Description:
lets you cut down those red, yellow, blue and gray bars, which are always full-height; possible values are the range from 0 to 1
Type:
float
hud_netgraph_ploss
Description:
print packet loss or not everything about net
Type:
float
hud_netgraph_scale
Description:
Sets size of everything about net
Type:
float
hud_netgraph_swap_x
Description:
reverse horizontally, like for placing at left edge of the screen
Type:
float
hud_netgraph_swap_y
Description:
reverse vertically, like for top edge
Type:
float
hud_netgraph_width
Description:
Sets horizontal size of everything about net
Type:
float
hud_netproblem_frame_color
Type:
hud_netproblem_scale
Type:
hud_notify_cols
Type:
hud_notify_frame_color
Type:
hud_notify_rows
Type:
hud_notify_scale
Type:
hud_notify_time
Type:
hud_ownfrags_frame_color
Type:
hud_ownfrags_scale
Type:
float
hud_ownfrags_timeout
Type:
hud_pent_frame_color
Description:
Defines the color of the background of the pent HUD element. See HUD manual for more info.
Type:
string
hud_pent_scale
Description:
Sets size of pentagram icon
Type:
float
hud_pent_style
Description:
Switches graphical style of pentagram icon
Type:
float
hud_ping_frame_color
Description:
Defines the color of the background of the ping HUD element. See HUD manual for more info.
Type:
string
hud_ping_period
Description:
period of time between updates (minimum value is your frame time)
Type:
float
hud_ping_show_dev
Description:
Switches showing of small net statistics
Type:
float
hud_ping_show_max
Description:
Switches showing of small net statistics
Type:
float
hud_ping_show_min
Description:
Switches showing of small net statistics
Type:
float
hud_ping_show_pl
Description:
Switches showing of small net statistics
Type:
float
hud_ping_style
Type:
hud_planmode
Description:
Toggles special hud-editing mode where all hud elements are being displayed.
Type:
boolean
ValueDescription
falsePlan-mode off.
truePlan-mode on.
hud_quad_frame_color
Description:
Defines the color of the background of the quad HUD element. See HUD manual for more info.
Type:
string
hud_quad_scale
Description:
Sets size of quad icon
Type:
float
hud_quad_style
Description:
Switches graphical style of quad icon
Type:
float
hud_radar_autosize
Description:
Automatically size the Radar hud item to show the radar picture at the resolution it was created for.
Type:
boolean
ValueDescription
falseThe width and height values decides how big the radar picture is.
trueThe hud item is sized after the size of the radar picture.
hud_radar_fade_players
Description:
Fade players (make them more transparent) as they lose health/armor.
Type:
boolean
ValueDescription
falsePlayers stay a solid color no matter what health/armor.
truePlayers color fades as they get weaker.
hud_radar_frame_color
Description:
Defines the color of the background of the radar HUD element. See HUD manual for more info.
Type:
string
hud_radar_height
Description:
Sets the height of the radar hud item.
Type:
integer
Remarks:
Note that if hud_radar_autosize is set, this value will be ignored.
hud_radar_highlight
Description:
Show a highlight around the currently tracked player on the radar or not.
Type:
enum
Remarks:
Change the color of the higlight using the hud_radar_highlight_color variable.
ValueDescription
0Don't highlight the tracked player.
1Only highlight the name of the player (show_names needs to be on)
2Draw a variably sized circle outline around the tracked player.
3Draw a fixed sized circle outline around the tracked player.
4Draw a variably sized circle around the tracked player.
5Draw a variably sized circle around the tracked player.
6Draw a line from the bottom center of the radar to the tracked player.
7Draw a line from the center of the radar to the tracked player.
8Draw a line from the top center of the radar to the tracked player.
9Draw a line from each corner of the radar to the tracked player.
hud_radar_highlight_color
Description:
Sets the RGBA color of the highlight of the tracked player for the radar HUD element.
Type:
string
ValueDescription
Example: "255 255 255 150"
hud_radar_itemfilter
Description:
Decides what items should be shown on the radar. Such as ammo, health packs, backpacks and powerups
Type:
string
Remarks:
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
ValueDescription
Valid values: backpack,health,armor,rockets,nails,cells,shells,quad,pent,ring,suit,mega
hud_radar_onlytp
Description:
Decides whetever the radar hud item should be shown only when in teamplay mode, or demo playback.
Type:
enum
Remarks:
The radar will NOT be visible when playing as a normal player no matter what you set this to, this only applies to spectators/during demo playback.
ValueDescription
0Always show.
1Only show when teamplay is on.
2Only show when in demo playback.
3Only show when teamplay is on and in demo playback.
hud_radar_opacity
Description:
The opacity of the radar.
Type:
float
ValueDescription
0 is fully transparent and 1 is opague.
hud_radar_otherfilter
Description:
Decides what "other" things, such as projectiles (rockets, nails, shaft beam), gibs, and explosions, that should be shown on the radar.
Type:
string
Remarks:
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
ValueDescription
Valid values: projectiles, nails, rockets, shaft, gibs, explosions
hud_radar_player_size
Description:
The radius in of the players on the radar.
Type:
float
Remarks:
If show_height is turned on, then this ofcourse depends on what height the player is located at.
hud_radar_show_height
Description:
Should the players become bigger as they move to higher points on the map or not?
Type:
boolean
ValueDescription
falsePlayers always stay the same size on the radar.
truePlayers change size depending on their altitude on the level.
hud_radar_show_hold
Description:
This will show the name of all the important items on the map (RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, Armors). A circle is drawn around the items, the team who has the highest weight inside this area is considered to be holding that particular item. See the teamholdinfo hud item.
Type:
boolean
Remarks:
It is not recommended to have this visible at all times. Instead it's meant for a quick glance to know which item is named what when using the Teamholdbarinfo hud item. For instance if the map has two YA's, one is named YA and the other YA2. Use this feature to see which is which.
ValueDescription
falseDon't show the items and circles on the radar.
trueShow the item names and circle on the radar.
hud_radar_show_names
Description:
Show the names of the players on the radar.
Type:
boolean
ValueDescription
false
true
hud_radar_show_powerups
Description:
Highlight players with powerups on the radar hud item with a colored circle around them, depending on what type of powerup.
Type:
boolean
ValueDescription
falseDon't highlight players with powerups.
trueHighlight players with powerups.
hud_radar_show_stats
Description:
Decides what type of stats should be shown on the radar.
Type:
enum
Remarks:
The team stats are calculated depending on how strong a player is. A strong player with a good weapon raises the weight for a certain area more than a weak one. The team with the highest weight for a certain area is considered to hold that area.
hud_radar_weaponfilter
Description:
Decides which weapons that should be shown on the radar.
Type:
string
Remarks:
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
ValueDescription
Valid values: ssg, ng, sng, rl, gl, lg
hud_radar_width
Description:
The width of the radar hud item.
Type:
integer
Remarks:
Note that if hud_radar_autosize is set, this value will be ignored.
hud_ring_frame_color
Description:
Defines the color of the background of the ring HUD element. See HUD manual for more info.
Type:
string
hud_ring_scale
Description:
Sets size of ring icon
Type:
float
hud_ring_style
Description:
Switches graphical style of ring icon
Type:
float
hud_score_bar_format_big
Description:
Format string for score_bar HUD element.
Type:
string
Remarks:
%d - score difference between you and enemy.
%D - score difference between you and enemy, red chars.
%t - team score.
%T - your (team) score, red chars.
%e - enemy (team) score.
%E - enemy (team) score, red chars.
%d - score (team) difference.
%D - score (team) difference, red chars.
%p - your (team) position on scoreboard.
%z - score difference between you and enemy, unsigned. Red chars used for negative difference.
%z - score difference between you and enemy, unsigned. Red chars used for positive difference.
hud_score_bar_format_reversed_big
Description:
Format string for score_bar HUD element, used when hud_score_bar_fixed_order has taken effect.
If not set, hud_score_bar_format_big will be used instead.
Type:
string
Remarks:
See hud_score_bar_format_big for format codes.
hud_score_bar_format_reversed_small
Description:
Format string for score_bar HUD element, used when hud_score_bar_fixed_order has taken effect.
If not set, hud_score_bar_format_reversed_small will be used instead.
Type:
string
Remarks:
See hud_score_bar_format_reversed_small for format codes.
hud_score_bar_format_small
Description:
Format string for score_bar HUD element.
Type:
string
Remarks:
%d - score difference between you and enemy.
%D - score difference between you and enemy, always signed.
%t - your (team) score.
%T - your (team) name.
%e - enemy (team) score.
%E - enemy (team) name.
%d - score difference.
%D - score difference, always signed.
%p - Your (team) position on scoreboard.

Also, you could use color codes.
hud_score_bar_frag_length
Description:
Minimum number of characters to use when displaying frags.
Type:
integer
hud_score_bar_frame_color
Type:
hud_score_bar_scale
Type:
hud_score_bar_style
Description:
Style of score_bar HUD element.
Type:
integer
Remarks:
0 - use small chars (conchars)
1 - use big chars (num* and anum* images)
hud_score_difference_colorize
Type:
hud_score_difference_digits
Type:
hud_score_difference_frame_color
Type:
hud_score_difference_scale
Type:
hud_score_difference_style
Type:
hud_score_enemy_colorize
Type:
hud_score_enemy_digits
Type:
hud_score_enemy_frame_color
Type:
hud_score_enemy_scale
Type:
hud_score_enemy_style
Type:
hud_score_position_colorize
Type:
hud_score_position_digits
Type:
hud_score_position_frame_color
Type:
hud_score_position_scale
Type:
hud_score_position_style
Type:
hud_score_team_colorize
Type:
hud_score_team_digits
Type:
hud_score_team_frame_color
Type:
hud_score_team_scale
Type:
hud_score_team_style
Type:
hud_sigil1_frame_color
Description:
Defines the color of the background of the sigil1 HUD element. See HUD manual for more info.
Type:
string
hud_sigil1_scale
Description:
Sets size of sigil 1 icon (rune)
Type:
float
hud_sigil1_style
Description:
Switches graphical style of sigil 1 icon (rune)
Type:
float
hud_sigil2_frame_color
Description:
Defines the color of the background of the sigil2 HUD element. See HUD manual for more info.
Type:
string
hud_sigil2_scale
Description:
Sets size of sigil 2 icon
Type:
float
hud_sigil2_style
Description:
Switches graphical style of sigil 2 icon
Type:
float
hud_sigil3_frame_color
Description:
Defines the color of the background of the sigil3 HUD element. See HUD manual for more info.
Type:
string
hud_sigil3_scale
Description:
Sets size of sigil 3 icon
Type:
float
hud_sigil3_style
Description:
Switches graphical style of sigil 3 icon
Type:
float
hud_sigil4_frame_color
Description:
Defines the color of the background of the sigil4 HUD element. See HUD manual for more info.
Type:
string
hud_sigil4_scale
Description:
Sets size of sigil 4 icon
Type:
float
hud_sigil4_style
Description:
Switches graphical style of sigil 4 icon
Type:
float
hud_speed_color_fast
Description:
Sets the color of the speed hud item when the player is moving at a "fast" speed (above 500).
Type:
integer
Remarks:
Use the quake pallete colors to set this (0-255).
hud_speed_color_fastest
Description:
Sets the color of the speed hud item when the player is moving at a really "fast" speed (above 1000).
Type:
integer
Remarks:
Use the quake pallete colors to set this (0-255).
hud_speed_color_insane
Description:
Sets the color of the speed hud item when the player is moving at a crazy speed (above 1500... I think).
Type:
integer
Remarks:
Use the quake pallete colors to set this (0-255).
hud_speed_color_normal
Description:
Sets the color of the speed hud item when the player is moving at a "normal" speed (below 500).
Type:
integer
Remarks:
Use the quake pallete colors to set this (0-255).
hud_speed_color_stopped
Description:
The color that the fill part of the speed hud item has when the player isn't moving. Default is green.
Type:
integer
Remarks:
Use the quake pallete colors to set this (0-255).
hud_speed_frame_color
Description:
Defines the color of the background of the speed HUD element. See HUD manual for more info.
Type:
string
hud_speed_height
Description:
Sets the height of the speed hud item.
Type:
integer
hud_speed_opacity
Description:
Sets the opacity of the speed hud item.
Type:
float
ValueDescription
A value of 0 gives full transparency, 1 is opague.
hud_speed_style
Type:
hud_speed_tick_spacing
Description:
Sets the "tick spacing" for the speed hud item.
Type:
float
hud_speed_vertical
Description:
Sets whetever the speed hud item should be drawn vertically or horizontally.
Type:
boolean
Remarks:
Also see hud_speed_vertical_text to choose if the text should be drawn vertically also.
ValueDescription
falseDraw speed horizontally.
trueDraw speed vertically.
hud_speed_vertical_text
Description:
Sets whetever the text on the speed hud item should be drawn vertically when the hud item itself is being drawn vertically.
Type:
boolean
Remarks:
This has no effect if the hud item isn't drawn vertically.
ValueDescription
falseDraw the text horizontally.
trueDraw the text vertically when the speed hud item is being drawn vertically.
hud_speed_width
Description:
Sets the width of the speed hud item.
Type:
integer
hud_speed_xyz
Description:
Sets This toggles whether the speed is measured over the XY axis (xyz 0) or the XYZ axis (xyz 1)
Type:
float
hud_speed2_color_fast
Description:
Sets the color of the speed2 hud item when the speed is above the wrap speed.
Type:
integer
Remarks:
Use the quake pallete colors 0-255.
See hud_radar2_wrapspeed also.
hud_speed2_color_fastest
Description:
Sets the color of the speed2 hud item when the speed is above 2x wrap speed.
Type:
integer
Remarks:
Use the quake pallete colors 0-255.
See hud_radar2_wrapspeed also.
hud_speed2_color_insane
Description:
Sets the color of the speed2 hud item when the speed is above 3x wrap speed.
Type:
integer
Remarks:
Use the quake pallete colors 0-255.
See hud_radar2_wrapspeed also.
hud_speed2_color_normal
Description:
Sets the color of the speed2 hud item when the speed is between 1 and the wrap speed.
Type:
integer
Remarks:
Use the quake pallete colors 0-255.
See hud_radar2_wrapspeed also.
hud_speed2_color_stopped
Description:
Sets the color of the speed2 hud item when the speed is 0. Default is green.
Type:
integer
Remarks:
Use the quake pallete colors 0-255.
hud_speed2_frame_color
Description:
Defines the color of the background of the speed2 HUD element. See HUD manual for more info.
Type:
string
hud_speed2_opacity
Description:
Sets the opacity of the speed2 hud item.
Type:
float
ValueDescription
0 is fully transparent, and 1 is opague.
hud_speed2_orientation
Description:
The orientation of the speed2 hud item. This can be set to, up, down, left and right. That is, the direction that the hud item will be pointing in.
Type:
enum
ValueDescription
0Point upwards.
1Point downwards.
2Point to the right.
3Point to the left.
hud_speed2_radius
Description:
Sets the radius of the half circle. The width and height is based on this.
Type:
float
ValueDescription
The radius of the half circle.
hud_speed2_wrapspeed
Description:
Sets the speed when the speed needle will reset to the original position, and the next color is shown (to indicate faster speed).
Type:
integer
ValueDescription
The wrap speed.
hud_speed2_xyz
Description:
Base the speed calculation on up/down movement also.
Type:
boolean
ValueDescription
falseOnly use the X/Y movement to calculate the speed.
trueUse X/Y/Z movement to calculate the speed. (movement up/down included).
hud_suit_frame_color
Description:
Defines the color of the background of the suit HUD element. See HUD manual for more info.
Type:
string
hud_suit_scale
Description:
Sets size of suit icon
Type:
float
hud_suit_style
Description:
Switches graphical style of suit icon
Type:
float
hud_teamfrags_bignum
Description:
Changes the scale of the fragcount number.
Type:
float
ValueDescription
If this is 0 the fragcount will use the normal charset. If it's above 0 it will scale a big number character instead.
hud_teamfrags_cell_height
Description:
Sets cell height for cells in 'teamfrags' HUD element.
Type:
integer
ValueDescription
Use positive values.
hud_teamfrags_cell_width
Description:
Sets cell width for cells in 'teamfrags' HUD element.
Type:
integer
ValueDescription
Use positive values.
hud_teamfrags_colors_alpha
Description:
Sets the opacity of the teams colors for the teamfrags hud element.
Type:
float
hud_teamfrags_cols
Description:
Sets number of columns used to draw table in 'teamfrags' HUD element.
Type:
integer
ValueDescription
Use positive values.
hud_teamfrags_extra_spec_info
Description:
Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.
Type:
enum
ValueDescription
0No extra information is shown.
1Show RL, powerups armor and health.
10Show only powerups.
11Show only health.
12Show only armor.
13Show only RL.
14Show only RL. Show weapons as text instead of a picture.
2Show RL, powerups armor and health. Show weapons as text instead of a picture.
3Show powerups, armor and health. (No RL's)
4Show RL, powerups and health. (No armor)
5Show RL, powerups and health. (No armor) Show weapons as text instead of a picture.
6Show RL, powerups and armor. (No health)
7Show RL, powerups and armor. (No health) Show weapons as text instead of a picture.
8Show RL, armor and health. (No powerups)
9Show RL, armor and health. (No powerups) Show weapons as text instead of a picture.
hud_teamfrags_fliptext
Description:
Toggles alignment of team names in 'teamfrags' HUD element.
Type:
boolean
Remarks:
Use 'teamfrags shownames 1' to show names of teams.
ValueDescription
falseRows aligned to the left side, team tags are on the right side of frag counts.
trueRows aligned to the right side, team tags are on the left side of frag counts.
hud_teamfrags_frame_color
Description:
Defines the color of the background of the teamfrags HUD element. See HUD manual for more info.
Type:
string
hud_teamfrags_maxname
Description:
The max number of characters to use for displaying the teamnames in the teamfrags element.
Type:
integer
hud_teamfrags_onlytp
Description:
Decides whetever the teamfrags hud item should be shown only when in teamplay mode.
Type:
boolean
ValueDescription
falseShow always.
trueOnly show during teamplay.
hud_teamfrags_padtext
Description:
Toggles text padding in 'frags' HUD element.
Type:
boolean
Remarks:
Use 'teamfrags shownames 1'.
ValueDescription
falseNo spaces between text fields.
trueAdds padding so frags and team tags are aligned into columns.
hud_teamfrags_rows
Description:
Sets number of rows used to draw table in 'teamfrags' HUD element.
Type:
integer
ValueDescription
Use positive values.
hud_teamfrags_shownames
Description:
Draws players' team tags next to frag counts in 'teamfrags' HUD element.
Type:
boolean
ValueDescription
falseDo not display team tags.
trueDisplay team tags.
hud_teamfrags_space_x
Description:
Sets horizontal spacing for teamfrags fields.
Type:
integer
ValueDescription
Use zero or positive values.
hud_teamfrags_space_y
Description:
Sets vertical spacing for teamfrags fields.
Type:
integer
ValueDescription
Use zero or positive values.
hud_teamfrags_strip
Description:
Toggles stripped formatting of teamfrags fields.
Type:
boolean
ValueDescription
falseStandard display.
trueStripped format.
hud_teamfrags_style
Description:
Sets drawing style of 'teamfrags' HUD element.
Type:
enum
ValueDescription
0Golden brackets around field with your team frags.
1Arrow pointing to your own team frags field.
2Red rectangle around your own team frags field.
3Similar to 1.
4Sets background color for your own team field to 'teamcolor'.
5Sets background color for fields to teamcolors and enemycolors. Red rectangle around your own field including name and team tag.
6Red rectangle around your own team field including team tag. Background color only for your own team field and set to 'teamcolor'.
7Background color for whole table 50% transparent red, your own team field not transparent.
8Red background color only for your own team field including team tag.
hud_teamfrags_vertical
Description:
Toggles vertical ordering of teamfrags fields.
Type:
boolean
ValueDescription
falseOrder cells horizontally first.
trueOrder cells vertically first.
hud_teamholdbar_frame_color
Description:
Defines the color of the background of the teamholdbar HUD element. See HUD manual for more info.
Type:
string
hud_teamholdbar_height
Description:
Height of the teamholdbar HUD element in pixels. Some elements support relative heights, e.g. 25%
Type:
integer
hud_teamholdbar_onlytp
Description:
Decides whetever the teamholdbar hud item should be shown only when in teamplay mode, or demo playback.
Type:
enum
ValueDescription
0Always show.
1Only show when teamplay is on.
2Only show when in demo playback.
3Only show when teamplay is on and in demo playback.
hud_teamholdbar_opacity
Description:
Sets the opacity of the background for the teamholdbar.
Type:
float
hud_teamholdbar_show_text
Description:
Shows the percent for each team on the teamholdbar.
Type:
boolean
Remarks:
vertical_text can be used when vertical mode is set to draw the text vertically also.
ValueDescription
falseDon't show the percentages.
trueShow the percentages for the teams.
hud_teamholdbar_vertical
Description:
Draw the teamholdbar vertically.
Type:
boolean
Remarks:
Use vertical_text to make the text vertical also.
ValueDescription
falseDraw horizontally.
trueDraw vertically.
hud_teamholdbar_vertical_text
Description:
Draw the text vertically for the teamholdbar.
Type:
boolean
ValueDescription
falseDraw the text horizontally.
trueDraw the text vertically.
hud_teamholdbar_width
Description:
Width of the teamholdbar HUD element in pixels. Some elements support relative width, e.g. 25%
Type:
integer
hud_teamholdinfo_frame_color
Description:
Defines the color of the background of the teamholdinfo HUD element. See HUD manual for more info.
Type:
string
hud_teamholdinfo_height
Description:
Height of the teamholdinfo HUD element in pixels. Some elements support relative heights, e.g. 25%
Type:
integer
hud_teamholdinfo_itemfilter
Description:
Decides what items should be shown in the list.
Type:
string
Remarks:
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
ValueDescription
Valid values: RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, RA, YA, GA
hud_teamholdinfo_onlytp
Description:
Decides whetever the teamholdinfo hud item should be shown only when in teamplay mode, or demo playback.
Type:
enum
ValueDescription
0Always show.
1Only show when teamplay is on.
2Only show when in demo playback.
3Only show when teamplay is on and in demo playback.
hud_teamholdinfo_opacity
Description:
Sets the background opacity for the teamholdinfo hud element.
Type:
float
hud_teamholdinfo_style
Description:
The style of the teamholdinfo hud item.
Type:
enum
ValueDescription
0Show the name of the team holding the items next to it.
1Show a teamholdbar for each item showing how much of the item each team is holding.
hud_teamholdinfo_width
Description:
Width of the teamholdinfo HUD element in pixels. Some elements support relative width, e.g. 25%
Type:
integer
hud_teaminfo_align_right
Type:
hud_teaminfo_armor_style
Type:
hud_teaminfo_frame_color
Type:
hud_teaminfo_layout
Type:
string
hud_teaminfo_loc_width
Description:
Number of character spaces used to display the location information in hud_teaminfo.
Type:
integer
hud_teaminfo_low_health
Type:
hud_teaminfo_name_width
Description:
Number of character spaces used to display the player name in hud_teaminfo.
Type:
integer
hud_teaminfo_powerup_style
Type:
hud_teaminfo_scale
Type:
hud_teaminfo_show_enemies
Description:
Show information about the enemy team(s) in the teaminfo window. Displays a header for each team consisting of the team name and the current team score.
Type:
boolean
ValueDescription
falseHides information about enemy team(s)
trueShows information about enemy team(s)
hud_teaminfo_show_self
Description:
Display your self (or player spectated) in the teaminfo list.
Type:
boolean
ValueDescription
false
true
hud_teaminfo_weapon_style
Type:
hud_tp_need
Description:
Toggles connection of tp_need_* variables with hud elements.
Type:
boolean
Remarks:
E.g.: Use with 'tp_need_health 40' and your health indicator will display red numbers if your health is 40 or lower.
ValueDescription
falseNumbers in HUD elements get red when below standard values.
trueNumbers in HUD get red when they are lower than appropriate tp_need_* values.
hud_tracking_format
Description:
Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.
Type:
string
ValueDescription
Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.
hud_tracking_frame_color
Description:
Defines the color of the background of the tracking HUD element. See HUD manual for more info.
Type:
string
hud_tracking_scale
Type:
hud_vidlag_frame_color
Type:
hud_vidlag_style
Type:

Status Bar and Scoreboard

cl_hudswap
Type:
boolean
ValueDescription
falseThe inventory is drawn on the right side of the screen.
trueThe inventory is drawn on the left side of the screen.
cl_loadFragfiles
Type:
boolean
Remarks:
Also needed to parse stats for extended scoreboard and frags tracker.
ValueDescription
falseDisable.
trueEnable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc)
cl_parseFrags
Type:
boolean
ValueDescription
falseDisable.
trueEnable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc)
cl_sbar
Type:
boolean
ValueDescription
falseUse the new transparent HUD.
trueUse the old status bar.
cl_useimagesinfraglog
Description:
Turns on using images in the frags tracker window to show which weapon did take the role in the frag
Type:
boolean
Remarks:
See Tracer Stats manual page for further info
ValueDescription
false
true
con_fragmessages
Description:
Controls whether frag messages should be printed into console and notification area.
Type:
enum
Remarks:
Requires cl_loadfragfiles and cl_parsefrags variables to be set to 1.
ValueDescription
0Do not print frag messages
1Print frag messages to console and notification area (QW default).
2Print frag messages to console only
con_mm2_only
Description:
If set, notification area is limited to mm2 (/say_team) messages
Type:
boolean
ValueDescription
falseAll messages
trueMM2 messages only
r_damagestats
Description:
Displays the amount of damage taken recently on the screen above your armour and health.
Type:
float
scr_centerSbar
Type:
boolean
ValueDescription
falseOff.
trueThe hud display will be centered.
scr_compactHud
Type:
enum
ValueDescription
0Compact huds off.
1Will display armour/health/ammo/weapons *very* compactly.
2Will display armour/health/ammo *very* compactly.
3Displays only health/armour.
4Is just like "2" except it also displays your current weapon's ammo in big numbers.
scr_compactHudAlign
Type:
boolean
ValueDescription
falsedetermine ammo amounts are aligned to the left.
truedetermine ammo amounts are aligned to the right.
scr_drawHFrags
Description:
Displays horizontal bar with frag stats (4 cells) in the old hud.
Type:
enum
Remarks:
Required settings for this to work: scr_newhud 0 or 2, viewsize below 110, cl_sbar 1 or cl_sbar 0 but vid_conwidth below 512; if you migrated from FuhQuake and can't get this to work, check these settings, the feature should work the same as in FuhQuake
ValueDescription
0Turns frag display off.
1Individual frags.
2Teamfrags in teamplay mode.
scr_drawVFrags
Description:
Shows vertical row with frag stats on the right side of the old hud. When teamplay mode is on, will display also frags per team.
Type:
enum
Remarks:
Note: vid_conwidth must be at least 512, scr_centerSbar must be disabled; works only in deathmatch, not in cooperative
ValueDescription
0Turns frag display off.
1Individual frags.
2Teamfrags in teamplay mode.
scr_newhud
Type:
enum
ValueDescription
0Old standard status bar
1New customizable status bar
2First draws old status bar and then renders new status bar on the top of it.
scr_newhud_clear
Description:
Force full screen refresh on low viewsize values to prevent uncleared HUD elements background.
Type:
boolean
ValueDescription
false
true
scr_sbar_drawammo
Description:
Turns drawing amount of ammo on/off.
Type:
boolean
Remarks:
This variable applies for old HUD <= 'scr_newhud 0'.
ValueDescription
falseDo not draw ammo.
trueDraw ammo.
scr_sbar_drawammocounts
Description:
Turns drawing amounts of ammo on/off.
Type:
boolean
Remarks:
This variable applies for old HUD <= 'scr_newhud 0'.
ValueDescription
falseDo not draw countrs of ammo.
trueDraw countrs of ammo.
scr_sbar_drawammoicon
Description:
Turns drawing of ammo icon on/off.
Type:
boolean
Remarks:
This variable applies for old HUD <= 'scr_newhud 0'.
ValueDescription
falseDo not draw ammo icon.
trueDraw ammo icon.
scr_sbar_drawarmor
Description:
Turns drawing of armor count on/off.
Type:
boolean
Remarks:
This variable applies for old HUD <= 'scr_newhud 0'.
ValueDescription
falseDo not draw armor count.
trueDraw armor count.
scr_sbar_drawarmoricon
Description:
Turns drawing of armor icon on/off.
Type:
boolean
Remarks:
This variable applies for old HUD <= 'scr_newhud 0'.
ValueDescription
falseDo not draw armor icon.
trueDraw armor icon.
scr_sbar_drawfaceicon
Description:
Turns drawing of face icon on/off.
Type:
boolean
Remarks:
This variable applies for old HUD <= 'scr_newhud 0'.
ValueDescription
falseDo not draw face icon.
trueDraw face icon.
scr_sbar_drawguns
Description:
Turns drawing of available guns on/off.
Type:
boolean
Remarks:
This variable applies for old HUD <= 'scr_newhud 0'.
ValueDescription
falseDo not draw available guns.
trueDraw avialable guns.
scr_sbar_drawhealth
Description:
Turns drawing of health amount on/off.
Type:
boolean
Remarks:
This variable applies for old HUD <= 'scr_newhud 0'.
ValueDescription
falseDo not draw health amount.
trueDraw health amount.
scr_sbar_drawitems
Description:
Turns drawing of items (powerups and keys) in status bar on/off.
Type:
boolean
Remarks:
This variable applies for old HUD <= 'scr_newhud 0'.
ValueDescription
falseDo not draw items in status bar.
trueDraw items in status bar.
scr_sbar_drawsigils
Description:
Turns drawing of sigils on/off.
Type:
boolean
Remarks:
This variable applies for old HUD <= 'scr_newhud 0'.
ValueDescription
falseDo not draw sigils.
trueDraw sigils.
scr_scoreboard_afk
Description:
If set, indicate players who are AFK (don't have Quake active)
Type:
boolean
scr_scoreboard_afk_style
Description:
Affects how a player being away from the game is reflected in scoreboard.
Type:
enum
ValueDescription
1If user is AFK, time replaced with AFK
2If user is AFK, time value shown in red
scr_scoreboard_borderless
Description:
Controls scoreboard border behavior
Type:
boolean
ValueDescription
falseno scoreboard border will be displayed
truescoreboard border will be displayed
scr_scoreboard_centered
Description:
Controls X-position of scoreboard
Type:
boolean
ValueDescription
falseScoreboard will not be centered
trueScoreboard will be centered
scr_scoreboard_death_color
Description:
Changes the color of the "dths" (deaths) column in your scoreboard when >0. Uses RGB values.
Type:
string
scr_scoreboard_drawtitle
Type:
boolean
ValueDescription
falseDisable scoreboard title.
trueEnable scoreboard title.
scr_scoreboard_fadescreen
Description:
shadowing level, when scoreboard is displayed.
Type:
float
ValueDescription
[0...1] 0=transparent scoreboard 1=black scoreboard
scr_scoreboard_fillalpha
Description:
Change scoreboard fillalpha.
Type:
float
scr_scoreboard_fillcolored
Description:
Modify scoreboard fillcolour.
Type:
float
scr_scoreboard_forcecolors
Type:
boolean
ValueDescription
falseWhen you overwrite team/enemy color it will use only those colors for skins
trueWhen you overwrite team/enemy color it will use only those colors for skins and scoreboard
scr_scoreboard_kill_color
Description:
Changes the color of the "kills" column in your scoreboard when >0. Uses RGB values.
Type:
string
scr_scoreboard_posx
Description:
Controls the X-offset of the scoreboard.
Type:
integer
ValueDescription
If 0, scoreboard will be shown at the left of the screen (scr_scoreboard_centered 0) or middle (scr_scoreboard_centered 1). If nonzero, the scoreboard will be shifted left (negative values) or right (positive values).
scr_scoreboard_posy
Description:
Controls the Y-offset of the scoreboard.
Type:
integer
ValueDescription
If 0, scoreboard will be shown at the top of the screen. If nonzero, the scoreboard will be shifted down.
scr_scoreboard_showfrags
Type:
boolean
ValueDescription
falseDisable frags on the scoreboard.
trueEnable frags on the scoreboard.
scr_scoreboard_spectator_name
Description:
This variable will change what spectators are called in the scoreboard. When teamplay is not on, this variable is cut to 4 characters. &cRGB values are not accepted.
Type:
string
scr_scoreboard_teamsort
Type:
boolean
ValueDescription
falseFrag sort.
trueTeam sort.
scr_scoreboard_tk_color
Description:
Changes the color of the "tks" column in your scoreboard when >0. Uses RGB values.
Type:
string