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ezQuake

Teamplay

Item Names

tp_name_armor
Description:
Customizes item
Type:
string
tp_name_armortype_ga
Description:
Customizes output of %A macro for green armor.
Type:
string
tp_name_armortype_ra
Description:
Customizes output of %A macro for red armor.
Type:
string
tp_name_armortype_ya
Description:
Customizes output of %A macro for yellow armor.
Type:
string
tp_name_at
Description:
Customizes item
Type:
string
tp_name_axe
Description:
Customizes item
Type:
string
tp_name_backpack
Description:
Customizes item
Type:
string
tp_name_cells
Description:
Customizes item
Type:
string
tp_name_disp
Description:
Customizes item
Type:
string
tp_name_enemy
Description:
Customizes item
Type:
string
tp_name_eyes
Description:
Sets the name for ring (invisibility) powerup for teamplay messages.
Type:
string
ValueDescription
common values are 'eyes' or 'ring'
tp_name_filter
Description:
TF only - added to end of tp_msgtfconced message
Type:
string
tp_name_flag
Description:
Customizes item
Type:
string
tp_name_ga
Description:
Customizes item
Type:
string
tp_name_gl
Description:
Customizes item
Type:
string
tp_name_health
Description:
Customizes item
Type:
string
tp_name_lg
Description:
Customizes item
Type:
string
tp_name_mh
Description:
Customizes item
Type:
string
tp_name_nails
Description:
Customizes item
Type:
string
tp_name_ng
Description:
Customizes item
Type:
string
tp_name_none
Description:
Customizes item
Type:
string
tp_name_nothing
Description:
Customizes item
Type:
string
tp_name_pent
Description:
Customizes item
Type:
string
tp_name_pented
Description:
Customizes item
Type:
string
tp_name_quad
Description:
Customizes item
Type:
string
tp_name_quaded
Description:
Customizes item
Type:
string
tp_name_ra
Description:
Customizes item
Type:
string
tp_name_ring
Description:
Customizes item
Type:
string
tp_name_rl
Description:
Customizes item
Type:
string
tp_name_rlg
Description:
Customizes item
Type:
string
tp_name_rockets
Description:
Customizes item
Type:
string
tp_name_rune1
Description:
Sets name of the first rune (Resistance Rune) used for teamplay messages.
Type:
string
tp_name_rune2
Description:
Sets name of the second rune (Strength Rune) used for teamplay messages.
Type:
string
tp_name_rune3
Description:
Sets name of the third rune (Haste Rune) used for teamplay messages.
Type:
string
tp_name_rune4
Description:
Sets name of the fourth rune (Regeneration Rune) used for teamplay messages.
Type:
string
tp_name_sentry
Description:
Sets the name for sentry tower in teamplay messages.
Type:
string
ValueDescription
common values are 'sentry' or 'sentry gun'.
tp_name_separator
Description:
Customizes item
Type:
string
tp_name_sg
Description:
Customizes item
Type:
string
tp_name_shells
Description:
Customizes item
Type:
string
tp_name_sng
Description:
Customizes item
Type:
string
tp_name_someplace
Description:
Customizes item
Type:
string
tp_name_ssg
Description:
Customizes item
Type:
string
tp_name_status_blue
Description:
Customizes item
Type:
string
tp_name_status_green
Description:
Customizes item
Type:
string
tp_name_status_red
Description:
Customizes item
Type:
string
tp_name_status_white
Description:
Currently unused
Type:
string
Remarks:
tp_name_status_ cvars are used by the client when generating teamplay messages
tp_name_status_yellow
Description:
Customizes item
Type:
string
tp_name_suit
Description:
Customizes item
Type:
string
tp_name_teammate
Description:
Customizes item
Type:
string
tp_name_weapon
Description:
Customizes item
Type:
string
tp_name_ya
Description:
Customizes item
Type:
string

Item Need Amounts

tp_need_cells
Description:
Customizes the %u macro
Type:
float
tp_need_ga
Description:
Customizes the %u macro
Type:
float
tp_need_health
Description:
Customizes the %u macro
Type:
float
tp_need_nails
Description:
Customizes the %u macro
Type:
float
tp_need_ra
Description:
Customizes the %u macro
Type:
float
tp_need_rl
Description:
Customizes the %u macro
Type:
float
tp_need_rockets
Description:
Customizes the %u macro
Type:
float
tp_need_shells
Description:
Customizes the %u macro
Type:
float
tp_need_weapon
Description:
Customizes the %u macro
Type:
float
tp_need_ya
Description:
Customizes the %u macro
Type:
float

Teamplay Communications

cl_sayfilter_coloredtext
Description:
Allows you to filter your own outgoing messages out of markup that is used in this client to send colored text.
Type:
enum
Remarks:
Colored text is not supported by some other clients. See cl_sayfilter_sendboth for compatibility mode with other clients. If you want to filter incoming messages out of colors, use scr_coloredtext.
ValueDescription
0Send messages as they are
1Filter out colored markup
2Filter out colored and white text markup
cl_sayfilter_sendboth
Description:
When used with cl_sayfilter_coloredtext, sends two versions of the teamplay colored messages: colored one with "#c" at the end and uncolored version of the message with "#u" at the end of the message
Type:
boolean
Remarks:
FuhQuake users then can use "filter #u" to see only uncolored messages, ezQuake users can set "filter #c" to see only colored messages
ValueDescription
falseSend only one version of the message
trueSend two versions of the message
tp_forceTriggers
Description:
Controls whether f_took, f_death etc are forced to execute even if the game isn't a team game.
Type:
boolean
ValueDescription
falseOff.
trueOn.
tp_loadlocs
Description:
Controls whether to load locs for teamplay reporting.
Note: The locs should be in your "/id1/locs/",
"/ezquake/locs" or "/qw/locs" folder.
Type:
boolean
ValueDescription
falseOff.
trueOn.
tp_msgtriggers
Description:
Switches on/off message triggers
Type:
boolean
Remarks:
For ruleset 'Smackdown' message triggers always are off.
ValueDescription
falseMessage triggers are off
trueMessage triggers are on
tp_pointpriorities
Description:
You can choose the way the client decides what object you want to point with $point macro.
Type:
boolean
Remarks:
Priorities of object are given in tp_point command. You have to type all objects manually in tp_point command. Example: tp_point quad ra mh health. In this example, quad has the highest priority and $point will always return quad if quad ra mh are all in your view. Example: tp_point all. You never know what object will be pointed because all objects get the same priority.
ValueDescription
falseOriginal, default behavior. The closest object will be chosen.
trueObject with highest priority will be chosen. First items in tp_point have highest priorities.
tp_pointtimeout
Description:
Time (in seconds) before the last pointed item (%j) is cleared.
Type:
float
tp_soundtrigger
Description:
SoundTrigger like proxys.
A SoundTrigger must be terminated by either a CR, LF or filter. The .wav extension is not required at the end. Trigger is a character before the sound file.
Example:
filter #a
say_team I'm at %l ~location.wav"
say_team ~location.wav$\me: I'm at %l #a"
say_team ~location$\me: I'm at %l #a"
say_team I'm at %l ~location #a"
Type:
string
tp_tooktimeout
Description:
Time (in seconds) before the last item taken (%X) is cleared.
Type:
float
tp_triggers
Type:
boolean
ValueDescription
falseDisable tp triggers.
trueEnable tp triggers.
tp_weapon_order
Description:
This allows you to define the order from best to worst weapon. The default value
is "78564321", which means that the Rocket Launcher is the best weapon (impulse 7)
then Lightning Gun (impulse 8), Super Nailgun (impulse 5), Grenade Launcher
(impulse 6), Nailgun (impulse 4), Super Shotgun (impulse 3), Shotgun (impulse 2),
Axe (impulse 1).
Type:
string